3D Class Week 07 Bake Maps and Digital Painting for a Prop

Painting the Rusty Cannon in SubstancePainter

(Total Time ~ 6 hrs)

This week we took our cannons into substance painter for texturing and map baking.
I decided to go with a rusty look, as if the cannon had been sitting outside for years, exposed to the elements.

Progress so far:

Low Poly Wireframe (~800 Polys)

High Poly ZBrush Sculpt (~1900k Polys)

Cannon UV's and Layer Set Up

Final SubstancePainter Results





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