3D Class Week 06 UV and Digital Sculpting for a Prop

Cannon Week 2 

Total Time ~ (8 Hrs)

The Objectives of this week's work are to create efficient UV Maps for our cannons, improve our proxy mesh with more accurate detail and bevels, and sculpt in additional features using Zbrush.


UV Layout

High Detail Maya Mesh

Wireframe

ZBrush Detailing

ZBrush Decimation 

(Post Decimation Polycount ~ 1900K)

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