Examples of Previous Work

Recent Work

Some examples of recent  untextured 3D work in Rhino (Ported to Unreal [Do not recommend]) and a final still of a environmental art from a military project. 



Shifting Sands - Link to Game

Shifting Sands was a post apocalyptic isometric survival RTS and the capstone project during my Senior year of undergrade. I was the art lead on the project and dealt with most of the Unreal visual implementation, VFX, Material generation, and optimization for the game.

Abyssal - Link to Game

Abyssal was a an underwater on-rails shooter and the capstone project during my Junior year of undergrad. I was a vehicle and environment 3D modeler on the project. Materials were applied to the models in lieu of custom textures to save time.

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