2D Class Week 12 Perspective 2

This week I decided to take on a different type of architectural style for this perspective assignment. In this instance the vanishing points would be high in the air above the castle and off to both sides. I constructed the castle scene in UE4 using pre-made modular assets, Redrew all face lines, and altered the lighting direction for the final 2D version.

Second Perspective Attempt (3 point)


3D Reference (Unreal)


First Perspective Attempt

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